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1. Announcement:Uprising 1.8 Known Issues (cont.) - in Technical Support/Bugs [original thread]
sabre prime wrote: Market description for the Amarr scout says it has innate armour repair, but the repair rate in the suit stats is 0. Not sure if this has been flagged yet. Stop whining. The German skill descriptions are completely broken. ...
- by Sole Fenychs - at 2014.04.18 10:23:00
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2. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Holy hell, how the **** did this patch even get through quality assurance? I can understand bugs - But simple numerical values for dropsuits and the like? What the hell?
- by Sole Fenychs - at 2014.03.26 18:32:00
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3. [Thechnical Support] Swarm Damage Per Missile - in Technical Support/Bugs [original thread]
jerrmy12 kahoalii wrote: Judge Rhadamanthus wrote: The information from 1.7 release notes is 220 damage per missile for swarms. Is this the figure that is commonly understood to be implemented in this build? Um, what? Look at his Youtub...
- by Sole Fenychs - at 2014.03.12 11:27:00
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4. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
makii makii wrote: might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by ...
- by Sole Fenychs - at 2014.02.13 09:53:00
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5. BUG. assult dropship not applying bonus. - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: it is by design. You *really* need to fix that, as well as add scan information to the fitting screen.
- by Sole Fenychs - at 2014.02.10 10:12:00
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6. 'Nullabor' Myron handling is bugged - in Technical Support/Bugs [original thread]
I hope we get a wider variety of different handling with different dropships.
- by Sole Fenychs - at 2014.01.31 18:13:00
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7. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
Suanar Daranaus wrote: C Saunders wrote: It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated...
- by Sole Fenychs - at 2014.01.29 09:23:00
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8. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
I really hope that this feature isn't removed. The merc isn't dead. He's bleeding out. Pushing the button with your last bit of strength is a nice attempt at spite and totally in-character for someone who knows that he'll just revive afterwards.
- by Sole Fenychs - at 2014.01.28 11:11:00
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9. Nine players on blue team, zero on red - in Technical Support/Bugs [original thread]
I'm currenty in a pub match with nine players on my side and zero on the enemy's. The enemy MCC shield has already counted halfway down through NULL cannon fire. Is this supposed to happen?
- by Sole Fenychs - at 2014.01.23 15:23:00
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10. "SquadNotFound" - in Technical Support/Bugs [original thread]
Ok, new status: Even though the server is back online, I can't join matches. Now my Neocom doesn't even show me as part of a squad, but does give me the option of leaving one. When I do, nothing happens. It's still "squadnotfound" when I try to jo...
- by Sole Fenychs - at 2014.01.18 17:39:00
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11. "SquadNotFound" - in Technical Support/Bugs [original thread]
Right now, I can't join any matches because I'm a member of a phantom squad that I can't leave. Here's what happened: - I got invited into a squad (I was in my room, not in a match) - I had the chat window open - I lost the squad (dunno if I was ...
- by Sole Fenychs - at 2014.01.18 13:45:00
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12. fatal error - in Technical Support/Bugs [original thread]
Just had this for the first time. First, my PS3 made a weird sound. A few moments later, the message came. I wouldn't even have noticed the sound had it not appeared in conjunction with an error message. Is the game damaging my hardware?
- by Sole Fenychs - at 2014.01.15 14:44:00
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